Craftica: Building Your Wonderland

Craftica is a creative sandbox game with ultra high degrees of freedom for building. It supports multiscale subvoxels so that smoother objects can be built in more realistic scales, and makes it possible to build very elegant architectures.

Craftica provides a large number of electronic and mechanical as well as other related device items, allowing players to build sophisticated circuits and circuit-controlled electronic and mechanical devices. Players can even build vehicles, aircrafts, robots and computers etc. high-tech objects from items as basic as logical gates.

Voxel and Subvoxels

In Craftica the basic voxel is a full cube and the subvoxels are partial cubes with one or more corner chopped off.

The support of subvoxels in Craftica make it possible to use relatively smooth representations of objects in the game. Also the voxel and subvoxels in Craftica are supported at multiple size levels, so that fine structures can be represented at a scale comparable to the real world.

As an example, Craftica has very good support for East Asian architectures, and includes a large number of standard structures with East Asian architecture styles.

In Craftica, subvoxels are also used to smooth the automatically generated terrain. And terrain and objects imported from Minecraft Schematic files are also smoothed using subvoxels.

Smart Placement of Blocks and Items

Craftica is designed to allow intuitive construction of objects using subvoxels, and supports consistent operations for placing basic blocks (voxels and subvoxels) and items.

Craftica also supports rule-based placement. When an object item is being placed near another object, if there is a predefined rule to determine a proper placement for the object in relative the other, the rule will be used to calculate the proper placement location and orientation.

In-Scene Crafting

Item crafting in Craftica can be done in the scene, using formulas that are structural and intuitive.

Device Items

Craftica provides a number of standard mechanical and electronic device items that can be used to build complex circuit as well as machines that can be controlled by circuits.

Circuits in this game emulates those in the real world with great simplifications. Like circuits in the real world, Craftica uses physical connection between components to construct functional circuits. These circuits are mainly powered by electric energy and driven by data exchanges. (See the documentation included in the game for more information)

Village

In Craftica worlds, some places are generated with villages. Each village is generated with a few houses and at least one workshop and one defensive fort or tower, and spawns with at least one warrior to defend the village.

The relationship between a village and a player is characterized by affinity. Affinity can be zero, positive or negative, indicating a neutral, friendly or hostile relationship.

The affinities between villages and player(s) are initialized randomly. Normally, there will be more neutral villages than friendly and hostile ones, and more friendly ones than hostile ones. Their actual percentages may vary according to game modes and difficulty levels.

Trade

When a positive affinity reaches certain levels, the player will have free access to some village structures and storages (different structures and storages may have different affinity thresholds). And when a negative affinity reaches a certain level, the village warrior will actively attack the player.

Trading with villagers or defending the village against hostile mobs will improve the affinity between the player and the village. On the other hand, attacking villagers will deteriorate the affinity.

Survival

In survival mode, barbarians and other hostile mobs will be generated. They will attack the player and villages. The only way to survive is to fight back or run!

Model Importing

In addition to the creative and survival modes, Craftica supports an experimental development mode. In this mode, the player can import external models into the game worlds.

The player can either choose a Minecraft Schematic file (currently only .schematic file is supported, .schem file will be supported the upcoming updates) to import when creating a new game in the development mode:

Or import .obj 3D model files (importing Schematic files within a game will also be supported in the future) within a game in the development mode:

Craftica is now available on Steam:

  • New Trailer (2020-03-15):

  • Survival Demo (2020-02-03):

  • Building Demo (2020-01-09):

  • Trailer (2019-12-25):

  • Demo Video (2019-10-30):

匠造奇境:匠心营造你的奇思妙境

《匠造奇境》是一款支持超高自由度建造的创造类沙盒游戏。 它支持多尺度的亚体素,方便玩家以更真实的比例建造更平滑物体和更优美的建筑。

《匠造奇境》还提供了一系列电子和机械以及其他相关的设备器件物品, 支持玩家在游戏里设计建造复杂的电路,以及由电路控制的电子与机械装置。 玩家甚至可以从逻辑门等基本原件组装制造出诸如汽车、飞行器、机器人和电脑等高科技物品。

《匠造奇境》是一款完全由一个人开发的独立游戏。 游戏除了地形完全由算法生成外,标准物品的模型和图标等也都通过编程由程序自动生成。 本游戏在2021年以前曾用《开物天工》作为中文名,后改为《匠造奇境》这个更方便记忆并有更好的识辨度的名字。

体素和亚体素

在匠造奇境里,基本体素表现为完整的立方块, 而亚体素则由切去了一个或多个角的残缺立方块表示。

匠造奇境的亚体素可以实现游戏物体较为平滑的表示, 而多尺寸的体素和亚体素则可以用接近现实物体的尺寸表现比较精细的结构。

这两点在匠造奇境对中式建筑的良好支持里有比较明显的体现。 匠造奇境里有大量的中式建筑风格的标准结构。

在匠造奇境里,亚体素也会被用来对程序生成的地形做平滑处理。 游戏对从 Minecraft Schematic 文件导入的地形和物体也会基于亚体素做类似的平滑处理。

块和物品的智能放置

匠造奇境里对用亚体素建造物体的方式做了比较直观的设计, 以支持用一种比较统一的方式放置基本块和物品。

同时,匠造奇境也支持基于规则的放置。 当一个物品的放置点临近另一个物品时, 如果此物品相对于另外那个物品有预定义的放置规则, 该规制将被自动用来确定物品的放置位置和方位。

场景中制作

匠造奇境支持结构化的物品制作配方,可以让玩家用比较直观的方式,在场景中直接制作物品。

设备器件物品

匠造奇境提供了一些列标准机械和电子设备器件,支持建造复杂的电路以及可由电路控制的设备和机器。

游戏里电路的工作原理模仿现实中的电路,并做了较大的简化。 跟现实中的电路一样,匠造奇境电路主要以实体物理连接为主而构成可运行的电路。 设备器件的控制主要由电能和数据驱动。(详情请参看游戏附带文档)

村庄

在匠造奇境的世界里,有些地方会生成一些村庄。 每个村庄都会包括少数几个房屋,和至少一个作坊以及一个防御塔或堡。 并且每个村庄还会生成至少一个武士来保卫村庄。

村庄和玩家之间的关系由亲和度表示。 亲和度可以为零、正数或负数,分别表示中立、友好和敌对关系。

村庄和玩家之间的亲和度以随机的方式做初始化。 通常中立的村庄会比友好和敌对的多,而友好的又会比敌对的多。 它们的实际比例将取决于游戏模式和难度。

物品交易

当村庄和玩家之间的亲和度达到某些正数水平时,玩家将可以打开村庄建筑物的门而自由出入, 或打开村庄里的存储箱以取用东西。 而当亲和度低到某些负数水平时,村庄的武士将主动攻击玩家。

提高玩家和村庄的亲和度的方式主要有两种: 与村民交易物品,和帮助村庄抵御野蛮人或怪物的攻击。 如果玩家攻击村民,则亲和度将会迅速下降。

生存

在生存模式下,野蛮人和怪物将被生成,并主动攻击玩家和村庄。 玩家仅有的生存方式是反击或逃亡!

模型导入

除了创造和生存模式,匠造奇境还支持一个试验性的开发模式。 在这个模式下,玩家可以导入外部模型到游戏世界里。

玩家既可以在新建游戏时,选择导入 Minecraft 的 Schematic 导出文件 (目前仅支持.schematic文件,.schem文件将在近期的更新中支持):

也可在游戏里导入 .obj 3D模型文件(将来也将支持在游戏里导入Schematic文件):

《匠造奇境》抢先体验版已登陆Steam平台:

  • 全新预告片(2020-03-15):

  • 生存演示(2020-02-03):

  • 建造演示(2020-01-09):

  • 预告片(2019-12-25):

  • 演示视频(2019-10-30):

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